Overwatch - Retribution | In-Game Cinematic Lighting

Overwatch Retribution Cinematic Intro (2018)

Overwatch - Retribution | In-Game Cinematic Lighting

Finally got around to uploading this, but I worked on the lighting for the in-game opening cutscene for the Retribution story mission in Overwatch! I wanted to share a bit of the behind the scenes that went into the lighting and post work for the final cutscene. This was the product of a lot of different people and teams. I specifically worked on the in engine/realtime lighting for almost all the shots, a few with the help of Renae Radford.
To break down the images you're seeing - Original Map was the shot and characters as they look when they're first loaded into the original map created by the Overwatch team. Lighting Pass was the work I did to get the new lighting in. This includes editing the original map to remove or change things. Final Comp was the final images after the captures were run through compositing/post adjustments.
As always, huge shout out to everyone involved!

Directed by Jason Hill and lighting direction from Jason Hill, Geordie Swainbank and Mathias Verhasselt.

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