This was the very first in-game cinematic we worked on at Blizzard. It was a time when the tools and pipeline were still being developed, which made the whole thing a huge learning experience. It was a ton of work but we ended up with something we loved and that laid the foundation for what in-game cinematics in Overwatch would be. Huge shout out to everyone involved. This was an effort across multiple teams and my contribution was map management, set dressing, and lighting. I also created a few assets for this piece, like the doors and the interior of Roadhog's mask.
Directed by Terran Gregory