Started this a while back and finally got around to finish it. I had just gotten a 3080 Ti and wanted to experiment with raytracing in UE4. Scene is inspired by Resident Evil and assets are from the marketplace. I made some modifications like adding rain and a rain material to the glass. Lightning and fire light are blueprints I set up. Project is using raytraced GI, shadows, and reflections - no bake. Cinematic was created in the sequencer and edited in Davinci Resolve. Enjoy!