Finally got a chance to mess around with UE5 and Lumen so I did a lighting pass in this apartment scene. Assets are from the Unreal Marketplace. Scene consists of Lumen GI and reflections, hardware raytraced shadows, all running in realtime. Also used real world EV and lighting values, as well as some material modifications. Was really fun to play around in the arch-vis space. Pretty wild what can be acheived in UE5 - excited to continue exploring the tools!